![]() In my opinion, 9 alone is a reason to use the wind manipulation strat. In general, I recommend the same advice for 8 as I did 6, as 8’s green is even more deceiving. Even if you land in the rough, your shot is still pretty clear, given that you won’t have to weave it around the trees like on the right side. For 7, I found that once I started aiming to the left at the start, where there’s a small patch of green, my shots towards the hole improved, both in distance and flatness. Not even necessarily to use it, just to see the scope of its reach. Also, I find it especially useful to perhaps switch the recommended club the game sticks you with on your second shot. 6’s green can be deceiving, so I most recommend looking at videos on YouTube, either from speedruns or runs of Ace of Clubs, to see how they approach their shots. Skydiving 200 point game - you have to get a pretty much perfect runĦ and 7 were always tricky for me, I’m not gonna lie. I have 5 stamps left now (hole in one, both golf stamps under -9 and under -18, and then expert canoeing license and cut the red tape) if i had to redo the list it would look like thisĪrchery perfect game - not impossible but could take awhileīowling perfect game - again just could take you awhile to find what works for you i dont understand how its possible sometimes i will go so hard and have a perfect run but not even be close on themĪlso 100% true getting a birdie on every hole is easy by itself but getting all of them 18 in a row is so hard. you cant even get the stamp in co op play. dont know if you follow the community too much but about a year and half ago a speedrunner named garrett found a strat that is easy to replicate and can get you perfect games every time when you master it Incredibly easy because of the garrett strat. i got all stamps for it in about 10 minutes and that one on like my 3rd try for itĪlso no because if the a+2 thing. The fact that there is next to no room for error, and the fact that there is no way to easily cheese the challenge, puts it at number 1. It is not easy to maintain the level of play needed for -18 for that duration. Factoring in carefully planning out your shots to and on the green to make sure you can bag a birdie or even a eagle, an 18 hole game could take up to 30 minutes. The main factor that contributes to this stamp’s difficultly is simply the duration of it. Getting at least a birdie on every hole is a daunting task. Co-op play won’t do anything like it does in Canoeing, and there is no repeated motions like in 3 Point Contest as every hole is different. The canoe will move faster with multiple players, making it easier to reach the red tape, Even with this strat, this stamp is no easy feat, still requiring nearly perfect lines throughout each course. The lone way to cheese this stamp is by hooking up more then one controller. So then, why is this only number 2? Well, because “solo” is the key word here. Why? Because I believe that cutting the red tape on every level solo is the hardest challenge that this game has to offer. This stamp could have easily been number 1 on my list. The only factor keeping this stamp from being any lower is the recently found strategy that makes getting this stamp more consistent and bearable. Sometimes it feels like you throw the ball the exact same way, but one goes in and the other doesn’t. This may not be the hardest stamp in the game (at least in my opinion) but it is without a doubt the most annoying. If that little strat didn’t exist, this could have easily been lower on this list.ģ - Basketball 3 Point Contest - Pure Shooter Reason it’s so high on this list is because there is a way to instantly pop the balloons with A and 2, at the very least removing the worry of aiming and curving to hit the balloons. It’s really difficult to throw the thing even straight some of the time. I consider this stamp to be really hard because in my opinion, throwing the Frisbee is really weird to control. Ironically, I think a perfect game in the Standard Game is easier then simply all spares and strikes on this mode. It doesn’t help that I’m very inconsistent with the gutter strat. Most of the time, I end up with hard split conversions, forcing me to go for the gutter explosion to be sure I hit all the pins. I find it very hard to consistently get easy spares in this mode, much less strikes. This is a stamp that looks a lot easier then it actually is.
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